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63 changes: 31 additions & 32 deletions engine/class_modules/sc_warrior.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3049,12 +3049,6 @@ struct mortal_strike_t : public warrior_attack_t
if( !background )
p()->buff.tactical_edge->decrement();

if ( !background && p()->talents.arms.master_of_warfare_1.ok() && p()->rng().roll( master_of_warfare_proc_chance * ++p()->master_of_warfare_attempts_since_last_proc ) )
{
p()->buff.master_of_warfare_proc->trigger();
p()->master_of_warfare_attempts_since_last_proc = 0;
}

if ( !background )
p()->buff.battlelord->expire();
}
Expand Down Expand Up @@ -3110,6 +3104,12 @@ struct mortal_strike_t : public warrior_attack_t
{
target_data->debuffs_colossus_smash->extend_duration_or_trigger( p()->sets->set( WARRIOR_ARMS, MID1, B4 )->effectN( 1 ).time_value() );
}

if ( !background && p()->talents.arms.master_of_warfare_1.ok() && !p()->buff.master_of_warfare_proc->up() && p()->rng().roll( master_of_warfare_proc_chance * ++p()->master_of_warfare_attempts_since_last_proc ) )
{
p()->buff.master_of_warfare_proc->trigger();
p()->master_of_warfare_attempts_since_last_proc = 0;
}
}

bool ready() override
Expand Down Expand Up @@ -3433,6 +3433,16 @@ struct slam_base_t : public warrior_attack_t
return warrior_attack_t::cost();
}

void impact( action_state_t* state ) override
{
warrior_attack_t::impact( state );
if ( !background && p()->talents.arms.master_of_warfare_1.ok() && !p()->buff.master_of_warfare_proc->up() && p()->rng().roll( master_of_warfare_proc_chance * ++p()->master_of_warfare_attempts_since_last_proc ) )
{
p()->buff.master_of_warfare_proc->trigger();
p()->master_of_warfare_attempts_since_last_proc = 0;
}
}

void execute() override
{
warrior_attack_t::execute();
Expand All @@ -3444,12 +3454,6 @@ struct slam_base_t : public warrior_attack_t

if ( p()->talents.arms.martial_prowess.ok() )
p()->buff.martial_prowess->trigger();

if ( !background && p()->talents.arms.master_of_warfare_1.ok() && p()->rng().roll( master_of_warfare_proc_chance * ++p()->master_of_warfare_attempts_since_last_proc ) )
{
p()->buff.master_of_warfare_proc->trigger();
p()->master_of_warfare_attempts_since_last_proc = 0;
}
}

bool ready() override
Expand Down Expand Up @@ -4080,6 +4084,15 @@ struct execute_damage_t : public warrior_attack_t

if ( p()->talents.shared.deep_wounds->ok() )
p()->active.deep_wounds->execute_on_target( state->target );

if( p()->talents.arms.fatality.ok() && td( state->target )->debuffs_fatal_mark->check() )
p()->active.fatality->execute_on_target( state->target );

if ( !background && p()->talents.arms.master_of_warfare_1.ok() && !p()->buff.master_of_warfare_proc->up() && p()->rng().roll( master_of_warfare_proc_chance * ++p()->master_of_warfare_attempts_since_last_proc ) )
{
p()->buff.master_of_warfare_proc->trigger();
p()->master_of_warfare_attempts_since_last_proc = 0;
}
}
};

Expand Down Expand Up @@ -4203,26 +4216,12 @@ struct execute_arms_t : public warrior_attack_t
{
lightning_strike->execute();
}

if ( !background && p()->talents.arms.master_of_warfare_1.ok() && p()->rng().roll( master_of_warfare_proc_chance * ++p()->master_of_warfare_attempts_since_last_proc ) )
{
p()->buff.master_of_warfare_proc->trigger();
p()->master_of_warfare_attempts_since_last_proc = 0;
}
}

if ( p()->talents.arms.executioners_precision.ok() )
p()->buff.executioners_precision->trigger();
}

void impact( action_state_t* state ) override
{
warrior_attack_t::impact( state );

if( p()->talents.arms.fatality.ok() && td( state->target )->debuffs_fatal_mark->check() )
p()->active.fatality->execute_on_target( state->target );
}

bool target_ready( player_t* candidate_target ) override
{
// Sudden Death allow execution on any target
Expand Down Expand Up @@ -5275,6 +5274,12 @@ struct overpower_t : public warrior_attack_t
{
dreadnaught->execute_on_target( s->target );
}

if ( !background && p()->talents.arms.master_of_warfare_1.ok() && !p()->buff.master_of_warfare_proc->up() && p()->rng().roll( master_of_warfare_proc_chance * ++p()->master_of_warfare_attempts_since_last_proc ) )
{
p()->buff.master_of_warfare_proc->trigger();
p()->master_of_warfare_attempts_since_last_proc = 0;
}
}

void execute() override
Expand All @@ -5295,12 +5300,6 @@ struct overpower_t : public warrior_attack_t

if ( p()->talents.arms.martial_prowess.ok() )
p()->buff.martial_prowess->trigger();

if ( !background && p()->talents.arms.master_of_warfare_1.ok() && p()->rng().roll( master_of_warfare_proc_chance * ++p()->master_of_warfare_attempts_since_last_proc ) )
{
p()->buff.master_of_warfare_proc->trigger();
p()->master_of_warfare_attempts_since_last_proc = 0;
}
}

bool ready() override
Expand Down
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