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While this might work, it just mirrors what cgo.Handle is already doing. The real issue here is passing a pointer to a |
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Hi!
the problem I encountered in #6 was that the pointer to the callback might be GCed between the callback registration and the call of it. So now I'm storing the pointer in a hash table and then delete if when It was used. This fixes the issue for me. The same problem should exist for the error callback, but I could not find where that is handled, so I did not do anything with that for now.