refactor(netpacket): Simplify raw byte data handling in NetPacket:FillBuffer functions#2310
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…lBuffer functions
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| Filename | Overview |
|---|---|
| Core/GameEngine/Source/GameNetwork/NetPacket.cpp | Refactored buffer writing to use pointer arithmetic instead of offset calculations, improving code clarity and safety |
Flowchart
flowchart TD
A[Start: FillBuffer function called] --> B[Create packet struct]
B --> C[Copy fixed packet header to buffer]
C --> D[Advance buffer pointer: buffer += sizeof]
D --> E{Variable data to write?}
E -->|Yes| F[Write data to buffer]
F --> G[Advance buffer pointer]
G --> E
E -->|No| H[End: Buffer filled]
style D fill:#90EE90
style G fill:#90EE90
style C fill:#87CEEB
style F fill:#87CEEB
Last reviewed commit: 4f21260
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This change simplifies raw byte data handling in
NetPacket:FillBufferfunctions.