Added ascendancy nodes: No Mercy + Corrupted Lifeforce#1669
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MrHB212 wants to merge 5 commits intoPathOfBuildingCommunity:devfrom
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Added ascendancy nodes: No Mercy + Corrupted Lifeforce#1669MrHB212 wants to merge 5 commits intoPathOfBuildingCommunity:devfrom
MrHB212 wants to merge 5 commits intoPathOfBuildingCommunity:devfrom
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MrHB212
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Dec 20, 2025
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These checkboxes could probably be more useful. Blood Boils applies to nearby enemies always that aren't unique, so we could just assume the enemy has them unless "Is the enemy a boss?" is true. Concentration is harder, because I think people would want to see on average how much damage it adds when determining whether to allocate the node. A lot of bosses have immunity phases where they could regenerate the Concentration, but I still think an average based on 30% of their life makes more sense. It could be similar to culling strike. |
Node now checks if the enemy is a boss or not.
Config is now a counter
config wording
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