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Summary of ChangesHello @mrschick, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request enhances compatibility and improves performance by addressing an issue where the 'Restrict Markers' mod caused excessive duplicate marker data to be sent to the server. The changes introduce a mechanism to detect the mod's presence and, when active, prevent clients from forwarding redundant marker events, thereby optimizing server load and playback efficiency. Highlights
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Code Review
This pull request introduces a compatibility fix for the 'Restrict Markers' mod by preventing clients from recording local markers when the mod is active, which correctly avoids duplicate marker entries on the server. The implementation is sound. I've added a couple of suggestions to improve code robustness and maintainability by refactoring duplicated logic and using a safer method for checking global variables.
Add CfgMagazines picture path as field [19] in the projectile data array, enabling the web viewer to display magazine icons for grenade and smoke markers.
The mod Restrict Markers handles any received global marker and turns it into a local one on any client that is close enough to the creator. Internally it handles the markers of a dedicated server so that the server receives any created marker, but does not duplicate it if it is re-shared to others.
However, the re-sharing creates new local markers on clients, which are then recorded by OCAP events and sent to the server. This causes the server to record many duplicated markers, which harms playback performance.
My fix checks whether Restrict Markers is loaded and enabled on the server, and if so blocks any OCAP marker event on clients from being forwarded to the server.