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bugSomething isn't workingSomething isn't workingimportedImported to internal gitImported to internal git
Description
Before You Report
- I have searched for existing reports of this bug, and this bug report is unique.
Version
1.1.5
Description
When items gets removed with the method Player::RemoveItem(ItemType, int); the inventory bugs itself
To Reproduce
int n = 2;
player.RemoveItem(ItemType.Coin, n);
ItemType randomShopItem = ItemType.GunAK;
if (!player.IsInventoryFull)
player.AddItem(randomShopItem);
else
Pickup.Create(randomShopItem, player.Position);Expected Behavior
Shouldn't be bugging the inventory lol
Additional Information
just that the inventory doesn't work really easy to replicate
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bugSomething isn't workingSomething isn't workingimportedImported to internal gitImported to internal git